>>5506699>>5506715>>5506718>>5506730>2,2,5,13At first, you see nothing. Then, the dwarves appear. That's weird. You can't scry their surrounding, only an ethereal form of their relative position, eighteen of them, with the cage mounted on wheel in a fashion reminding you of mine carts. Then, your focus lock on one of the dwarf, sporting a small anvil at his belt, with a rune engraved on it. The rune looks like the rune of balance you have already struck, but way more elaborated and intricated.
It glows hard and whizz, and the runemaster stares right at your third eye.
<span class="mu-s"><span class="mu-g">"Praise the collector, as He granted me the best of gift to hoard : Knowledge"</span></span>
With one swift motion, he channels the winds of magic in a temporary rune, still locking you in his gaze.
>19 : CriticalYou feel the rune sapping your magical strength, but react fast enough to cut the power : it didn't found a way to your inner sanctum, source of magic, to drain it more than what you allocated for the scrying spell.
This gives you insight, although not the one you're looking for. First, the dwarfes takes the enmity with you and your kind really seriously. Second, they have seek and found means to deal with what they know of you - probably through the entity that corrupted the late King under the Mountain.
You won't get more information than that. What do you choose?
>Chase river road>Chase Skull Pass>Chase longer road>Write-in