Quoted By:
<span class="mu-s">Weaken</span>
Some enemies may be too difficult or dangerous to attack or defend against on your own. In these cases, party members can attempt to intimidate, distract, and hex the enemy with magic. In order to do this, you must specify an enemy and an Attack or Defense you are targeting, then roll your class die. If you roll <span class="mu-i">lower then the specified Attack or Defense number</span>, it is reduced to <span class="mu-i">your roll's result</span> for the <span class="mu-i"><span class="mu-s">next round</span></span>.
For example, if you roll against an enemy with a defense of 4 and you roll a 2, that enemy's defense is now 2 for the next round. Another party member can now attack and deal more damage.
If a <span class="mu-s">Sage</span> weakens an enemy and rolls a 1, then that attack or defense is considered <span class="mu-i">nullified</span> instead. What this means is the Attack/Defense counts as 0 for the next round and <span class="mu-i">all secondary effects</span> tied to them are also nullified for that round. This means if an attack is nullified, no Hazard roll is necessary, and you can act on that enemy's move without being harmed.
<span class="mu-s">Breathe</span>
Party members may only perform one combat action. Once you Attack, Evade, or Weaken- you are spent and out of stamina. The only way to recover is to use the <span class="mu-i">Breathe</span> action. The <span class="mu-s">Breathe action</span> is a special action which is essentially a “pass turn”. The Breathe action also <span class="mu-s"><span class="mu-i">advances the turn timer and counts as a round</span></span>. If you have <span class="mu-i">expended your action in combat</span>, then you can Breathe to gain it back. <span class="mu-i">You cannot store up extra actions</span> by breathing when you are already primed and ready to act.
Party member who enter combat <span class="mu-s">Exhausted</span> will be unable to act until they Breathe first.
For example; if you wanted to attack an enemy twice and didn't want to wait for any other players to act- the turn order would be;
>1st round you Attack. Your action is now expended.
>2nd round you Breathe.
>3rd round you Attack again. You are now spent again, and will need to breathe again to make another action in this combat.
The purpose of the Breathe action is to prevent stalemates and allow smaller numbers of party members to combat larger amount of monsters. Be warned, you are totally vulnerable when using the Breathe action, and are giving the enemy more time to get in their attacks, powers, or other mechanics. Don't try to be a hero. This is a team game.