>>6116873>>6116871The enormous ancient fort has stood for sunbleached centuries and soaked up the Empyreal's warmth. It was used by smugglers and children and travellers and spitescorps and lovers in time and secret meetings and marching feet and many other secret things.
You have brought it low in but an hour, and from the rumbling, it will soon collapse into a pile of rubble. This action will likely cause many of the Wracksprout crystals clinging to the surface to shatter and be blown about, a dust so deadly it will kill all within the area and most things down-wind.
It is an impressive amount of carnage to have wrought with four wards, a rock and a dream.
You have [6] AP to spend.
You need to be off this tower or you will die when it collapses with you unless you are luckier than anything that has ever lived. You briefly consider that you could be luckier than anything that has ever lived, but that ward-stone you siphoned a score of good fortune into appears to have violently vented the whole edifice behind you due to an unfortunate Blackstone event.
The shimmering Wrack is known - you Think this Through - to be a Beacon to the Other. If you perform any Iconotheurgy at this juncture, the consequences will likely be your death as the working twists beyond your control and becomes something entirely unintended. No Ward to channel Intent will matter when the world is a gaping wound into the Other and all things there can peek through at their leisure.
So, you are standing some fifity meters in the air, on top of a collapsing building, you are not the worlds most trained acrobat, and you should find some way out of here.
Preferably you should find one soon.