You tell the Abbot where you're headed. On your way past the North wing on your way out, you hear some of the shrieks from within. Another location you decided not to visit today, but this Abbey seems to have a lot of secrets. If the Abbot doesn't prove useful after you've done his quest, maybe you'll find clues to your sister's whereabouts in there.
You aren't stopped by anybody on your way out; Zygfrek and her brother aren't at the gatehouse.
Before you descend to town, you wonder one last time whether you'd still like to investigate the Abbey grounds today.
<span class="mu-i">(This is your last chance to do anything in the Abbey today before doing a long rest in Krezk and beginning the mission to recover a wedding gown for Vasilka.)</span>
Options:
>Sneak into the Abbey's north wing (Stealth)>See if you can find another entrance into the Abbey's west wing (Investigation)>Scale the Abbey and explore its curtain wall (Acrobatics)>None of the above - continue to Krezk and return here later....
<span class="mu-s">For beginning a quest for the Abbot and discovering this new location, you are awarded 2,450 XP, putting your total XP at 8,925.</span>
<span class="mu-s">This increases your character level to 5. The net target, for 6th level, is 14,000 XP.</span>
Changes at 5th level:
- New Feature: Destroy Undead (CR 1/2)
- <span class="mu-i">* Starting at 5th level, when an undead of CR (Challenge Rating) 1/2 or lower fails its saving throw against your Turn Undead feature, the creature is instantly destroyed.</span>
- Increased maximum HP by 5 + CON (5 + 0 = 5)
- Proficiency bonus modifier increased from +2 to +3
- Access to 3rd-level Cleric spells
- 2 new 3rd-level spell slots
- 1 additional Cleric spell memorized
- Access to 2 additional 3rd-level spells granted by the Light Domain: <span class="mu-i">Daylight (
https://5e.tools/spells.html#daylight_phb)</span>, <span class="mu-i">Fireball (
https://5e.tools/spells.html#fireball_phb)</span>
You now have 4 maximum first-level spell slots, 3 maximum second-level spell slots, 2 maximum second-level spell slots, and a max HP of 46.
Please vote on a new spell to memorize:
>Revivify (https://5e.tools/spells.html#revivify_phb)>Speak with Dead (https://5e.tools/spells.html#speak%20with%20dead_phb)>Aura of Vitality (https://5e.tools/spells.html#aura%20of%20vitality_phb)>Clairvoyance (https://5e.tools/spells.html#clairvoyance_phb)>Sending (https://5e.tools/spells.html#sending_phb)>Create Food and Water (https://5e.tools/spells.html#create%20food%20and%20water_phb)>Dispel Magic (https://5e.tools/spells.html#dispel%20magic_phb)>Remove Curse (https://5e.tools/spells.html#remove%20curse_phb)>Glyph of Warding (https://5e.tools/spells.html#glyph%20of%20warding_phb)>Meld Into Stone (https://5e.tools/spells.html#meld%20into%20stone_phb)>Water Walk (https://5e.tools/spells.html#water%20walk_phb)>Tongues (https://5e.tools/spells.html#tongues_phb)<span class="mu-s">In addition to this memorization, you may also vote to swap any of Aranuel's existing spells with spells listed above.</span>