Quoted By:
<span class="mu-s">Year 198 of the Resurrection Era</span>
It's time to destabalize the council yet again. After much bickering and colluding among the secret factions and many self-interested members of the council, your intelligence has now completed the picture. You've now revealed all hidden stats and interest symbols of the council members.
The secret stat of the Goldwings was more militrization then you believed, being one Red Bar. The Redwings on the other hand were projecting force based on nothing and hollow promises. Their secret stat was nothing; no red or green bar.
Now that you've increased your operational effiecacy, you can select <span class="mu-s">two actions</span>. In addition, chose a faction you wish to drag into the Aristocrat war, which will weaken their defenses and level of militirization (Red Bar -1)
<span class="mu-s">Collateral Damage</span>
>Accord
>Redwings
>Goldwings
<span class="mu-s">Warn Elites?</span>
>Yes (One Council member will gain a Supremacy symbol, and one will double up an Accord symbol)
>No (Doubles up all Isolation symbols)
<span class="mu-s">Select Two Actions</span>
>Pick TWO Council Members and give both ONE new Non-Faction Interest (Specify)
>Eliminate ONE Council Member (Specify; Creates a new Council member with random symbols)
>Turn ONE Council Member without a Faction Interest into an Accord Supporter (Specify)
>Lobby an Interest (Specify) which will DOUBLE UP the symbol for two random Council Members who already have it
>Denounce an Interest. ONE Random Council Member will lose that symbol.
>Arm the Accord (Gives +1 Red Bars to the Accord)
>Grant lucrative trade deals to a faction (Gives +1 Green Bars to any faction)
>Hire Privateers to attack a faction (Randomly take -1 Red OR Green Bar from a faction)
<span class="mu-s">No Write-Ins except to Specify plans are allowed for this vote</span>