>>5238257<span class="mu-s">[The Hive]</span> <span class="mu-i">- Spawn (6 DP)</span>
Skittering and squirming. Slithering and screeching. These are the ways of the Hive.
Insectoids with a hard external shell, clawed limbs, and sharp mandibles.
Much like the dungeon [The Hive] seeks only to expand itself and grow the number of its subjects.
<span class="mu-s">Mutation</span> <span class="mu-i">(Trait)</span>
Hive-spawned (and the upgraded version of the hive) creatures have double the chance to mutate. (50% instead of 25%)
<span class="mu-s">Swarmling</span> <span class="mu-i">(Health: 1 HP, Cost: 2 MP)</span>
Attacks made by Swarmlings force a DC10 Dexterity saving throw against a single enemy.
<span class="mu-s">Swarm</span> <span class="mu-i">Passive Skill</span>
Individually weak, Swarmlings prosper in numbers.
When multiple Swarmlings are within the same chamber, they will clump up to form a swarm.
<span class="mu-s">Swarm statistics</span>
- The health of the swarm is equal to the amount of creatures within the swarm.
- The damage dealt by the swarm is equal to half the amount of creatures within the swarm. (Rounded up)
- The saving throw DC is equal to 10 + the amount of creatures within the swarm.
- These numbers will decrease as the amount of creatures within the swarm is reduced.
- No more than one “Swarmling” can be targeted by a physical attack a time
<span class="mu-s">Example</span>
Swarm of 8 “Swarmlings”: 8 health, 4 damage, DC of 18.
They are attacked by a warrior. He deals 3 damage, but can only target one swarmling. Swarm health becomes 7.
Swarm of 7 “Swarmlings”: 7 health, 4 damage, DC of 17.
Enemy mage uses “Fire Nova”. All Swarmlings roll a saving throw. 4 Fail and die.
Swarm of 3 “Swarmlings”: 3 health, 2 damage, DC of 13.