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Not empty-handed either! More than enough goods to last them the return travel, three wagons of lumber as aid, and a few men of Bexley in turn to help them along the way back and hopefully manage to smuggle said wagons into the ever-besieged town. It's not the best plan, and your own people bitterly protest for need of the horses and wagons if not the goods, but in time you hope that this endeavor will bear fruit and all will understand and accept your decision. If it does, then the first steps towards a new kind of progress for humanity will be made, and if it doesn't then you'll know where you stand for sure in terms of neighbors.
With the departure of the Hewe envoy then, that will free up some space and resources for the refugees in the castle. But if more people could potentially be brought back here, then you may need to make a decision on what to do for all of them. More people is always a good thing after all, when human numbers continue to dwindle so low, but shelter and supplies don't just grow on trees... not yet anyway!
>Try to reclaim the town, outside of the castle. A long and difficult process, but proximity and somewhat-existing infrastructure will be for the best.
>Expand the castle! In these times and this strange new land, since castles are the only "safe" places for humans, the structures themselves have grown to monumental sizes that dwarf even the pyramids of old. Bexley is no exception, and in time may just become one massive populated citadel.
>Expand beyond the town. Maybe not the old outlying villages that the elves raided and razed, but new settlements could be made around the lake itself, the future source of all wealth and sustenance for Bexley. Although, safety might be a concern to have to patrol at a distance...
>Perhaps... the lake itself? Although this may strain the bounty of the lake, you imagine that settlement could be made on the waters themself, thus wholly basking in your divine favor and eliminating practically all risk of attack.
>[Write-in.]