>>5396848>Simple Servo Claw (DC 10) (Lose a hand) (+5 strength to rolls using the claw)(1d2+3 crushing damage)(this mod cannot be unequipped)This makes me wonder if we can upgrade the servo claw to advanced to upgrade it's strength bonus and crushing damage. If anything if we can enchant it with whatever was used for our Poleaxe, it might arguably be deadlier. Food for thought.
>Anon: Can we attack the simple servo claw to the forearm of the power armor, or add an arm to it then attach it to the back of the power armor like an extra hand? Like tech priests from Warhammer 40k with their giant robot claws.>OP: The claw is supposed to replace a hand, it can be installed in the power armor but you lose the ability to grip well.(Two-handed weapons cannot be used.)
The tech priest idea i have no clue on how to balance.
Multi attacking will not be a thing so maybe choose one when attacking?
We get there when we get there.
>Anon: What if instead of multi-attacking with the claw arm, it's used for grappling scenarios like choking someone out, stealth knockouts, over powering someone. Situational uses but not a direct damage dealing option.>>5396819Gib answer
>>5396848Claw aside, does that mean you agree with the general shopping ideas here?
>>5396834 >>5396593