>>5238253<span class="mu-s">[Vale of Shadows]</span> <span class="mu-i">- Spawn (6 DP)</span>
A mourning cry with no origin. Unexplained shivers. A spectral hand, reaching out.
Come ye' mortals and dwell within the [Vale of Shades] where ghosts, spectres, and phantasms roam.
<span class="mu-s">Denizen of Darkness</span> <span class="mu-i">(Trait)</span>
All hostile creatures have disadvantage on saving throws made against Valley-spawned monsters in the first round of combat.
<span class="mu-s">Shade</span> <span class="mu-i">(Health: 4 HP, Cost: 4 MP)</span>
Attacks made by shades force a DC16 Wisdom saving throw against a single enemy.
<span class="mu-s">Haunt</span> <span class="mu-i">Passive Skill</span>
Upon defeat, the shade will haunt the hostile invader that has bested it.
Shades are able to leave the dungeon when haunting an enemy in this way.
Other than eavesdropping, the “Haunt” can be used in the following way:
In both instances, the “Haunt” comes to an end when either of these abilities are used.
- <span class="mu-s">In Combat:</span> Momentarily posses the haunted individual, forcing them to fail their saving throw.
- <span class="mu-s">Outside of Combat:</span> Posses the individual for a short duration, forcing them to perform an act that isn’t lethal to them.