>>6038230Don't worry, you'll pick up tactics as we go.>It looks like you've (almost) beat them to the punch. While they are rapidly closing onto the objective, you've managed to place two of your dismount groups on the hillside, soon to lay down fire on any dog that dares stick their muzzle into the kill zone. While you'd like to say all you have to do is hold until the cavalry arrives, the increasing traffic on the chatterbox lets you know this isn't an isolated incitent, and the rest of the local forces are rapidly getting tied down elswhere. >As you suspected, they're trying to cut this vital highway so Division can't reinforce their forward positions. Which means this is a prelude to something big...>With a last wave to the dismounts, you turn back into your command vehicle, ordering the rest of your platoon down the road towards the oncoming storm...And while absolutely confident that you can crush the small force on the left flank, you know this won't be an easy fight.Your forces are deployed and awaiting orders.
A note on movement: Each list has a set number of command, generated by you TACOM. For this list it is 3. Command tokens can be spent on a number of things, such as fire support and airstrikes, but for this simple mission they can only be used to move your forces. You can only move a piece by spending a command token, but since moving even your small force around would be impossible with only three there is something called a Brigade move. A brigade move is where a unit moving with the Brigade special rules can move other nearby units along with it.
Your Appomattox has Brigade (3, 12"), which means that every time you active this guy three other models within 12 inches can move as well, provided they also end the movement within 12". Shooting does not cost Command Tokens, but some weapons have limited ammo.