First draft of my builder ruleset:
https://pastebin.com/7AG9SeZ2>>6067134 >>6067339 could you please take a look at it?What am I trying to do:
>as little load on GM as possible>rules nudge you into interacting with other players asap>players only need to post once to resolve their turn>players resolve all their actions in one single roll>clear win condition>around 15 turns to finish and can carry over board state into new game easilyTwo most glaring issues right now are:
>When you attack you are interacting with opponents forces as they were last turnThis is the big one. It creates issue where whoever posts the last can make the best decisions. Right now I'm solving it with mechanical bonuses awarded the following turn to players which post first. I know it's weak solution and this issue will never be fully solved but I think it's worth it considering it enables smooth gameflow.
>Act roll is incomplete/doesn't make much sense/is not very easy to understandI wanted something which rakes your units a little bit each turn, and which counters linear tactics where whoever sends the most units will win the conflict. I went with d6 sum of two best opposed roll but I know it probably is a poor choice. What kind of roll and resolution mechanic would be better?
I know there are many other issues like lacking perks, too much extermination relative to expansion, perks being rotated in and out too often, etc. but these can be finished only when the action roll is fleshed out.
Any feedback pls?
>pic unrelated