>>5867954Over the coming week, you start to take one more duties around the ship in the hopes of getting to know the men better. To avoid putting your officers in the tough position of following obviously incorrect judgement calls, you agree with Silas and Johnson to always consult with them before giving any orders. At first, the arrangement worked out well: your presence inspired, or at least threatened, the crew to put more effort into their work.
However, it did not take long before they realised that you used your powers only when in the same room as other officers, and even then never before discussing the matter thoroughly. As a result, they started treating you more like a curious tourist than their superior. The senior spacers still explained their jobs, their machinery, or whatever else you asked, of course, but too carefully, almost like they were doing it to a little child. Even worse, Lightspeed Angel Dornholm getting casked seems to have temporarily elevated you to the position of ship pageant, so many now see you as some sort of well-meaning and ultimately harmless airhead despite the fearsome performance earlier in Zeta Dantalion.
Thankfully the show of enthusiasm was not entirely wasted. Even if you could still hear barely suppressed sniggers tailing your step after every corner, now they are almost always followed by various profanities as the perpetrators get a taste of justice from their more tight-buttoned peers. Whether this is done out of genuine respect or merely out of a gentlemanly desire to protect you dare not guess. Eventually, Silas slipped a handwritten note under the door to your bunk, “The officers appreciate the desire to help. But you are in the way.” You have no choice but to take the hint.