Quoted By:
Beta's complete refit and access to the base facilities has given him a fresh arm and the ability to equip Energy weapons.
He has also been equipped with a secondary system to help in buildings demolition, considering the task at hand.
<span class="mu-s">Primary Weapon Selection:</span>
>Project Sunburst- Located in Camp Nagita, an advanced laser capable of switching between single continuous beam or pulsating for easier targeting. Produces intense heat after constant operating, along with at the target point. Can be dialed back for less heat and damage, or focused greatly at short range for extreme damage and heat, along with being able to cut through almost anything. Laser weapon, +1 to attack at all ranges. 1-3 Damage, dependent on setting and range.
>Nail-pattern railgun- accelerate a projectile with magnets past the speed of sound to punch through targets. Highly effective against armored targets, and anything behind said target. Low rate of fire due to high energy costs. 1 Auto-success at long range. +1 attack at medium range. Extremely fast projectile.
3 Damage.
>Bia Chaingun- rotating high velocity minigun scaled up to be used by your frame. Highly effective against lighter targets and unmatched in rate of fire. Brrrrrrt +1 to attack at medium range, +1 to attack at close range. 1 auto-success per light unit targeted, but less damage against heavier units. Fast projectiles. 1 Damage per volley, but can hit multiple units.
>Project Demon- Reinforced melee weapon capable of tearing through armor. Armor-piercing, highly effective against all targets. 1 auto-success in close combat, minimum of 3 damage when hitting, regardless of success amount. The favored weapon of Delta.
>Phase Sword and Scatter cannon- Two weapons removed from Tamar Alliance mechs in the field. The Blade appears to vanish when striking through objects, before reappearing within the target. The Scatter cannon appears to imbue its splintering projectiles with a similar effect, striking for devastating effect. 1 Auto-success in close combat, +1 at medium-range, 2 damage per volley.
Phase-effect- For every double 6s rolled, +1 damage that is undefendable
>Angel-Pattern Particle Projector Emitter- Stripped from an Angel unit deployed against the Patriots, this weapon supercharges particles before unleashing it in a flash of man-made lightning. Projectile is slow moving compared to lasers and Railgun, yet the destructive power is still significant and it imparts an EMP effect to mechanical targets. +1 attack at medium range, potential shutdown check on mechanical targets. Slow moving projectile, 3 damage per hit.
>Erika Pattern Plasma Rifle- Energy coils flash cartridges of foam into white-hot projectiles of plasma onto targets at medium range, melting targets armor while sticking them with heating materials. ‘Soft’ targets are usually vaporized. Ammo limited, +1 attack at close and medium ranges, 2 damage. May cause targets to overheat.
Terror weapon