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hmm, so.
with the trade station situation, i think one thing we should ask ourselves, is "what could we even trade?" since afterall, traders don't JUST bring resources to us, they need to get something back to someone else willing to pay more than the cost of the resources they brought to us. so....what do we really have to offer?
we have alot of good tech, and that's fair and good. but empires aren't known by steel alone. so how about in the idea of making a trade station, we build it specifically with the specifications of artisans from our world, like actual artists or those with possible creative ideas being allowed to express themselves there as an almost "art school" where all of the art is sold to others either through bitting or the artist setting a fixed price? this would if anything be a good way for us to actually give some people within our new budding community some hope and goals in life as well, since that seems to be a major problem alot of people are falling into (as we are being shown in nathaniel's story)
and, what if we were to also set up stuff like colony startup programs within this trade hub? have people come to the station with enough resources, and we will refurbish them into new colonies which might start budding up in the surrounding sector. which would just further jump-start the economy of this outback sector. could even say that those who give these resources will be given parts of these colonies production as to give incentives to noble houses to begin doing this (both for clout of having a new planet be named something from them and also gaining part of a new planets economic output)
there would probably be ways to subvert them fully under our way again later on if anons wanted it, but im just throwing some ideas at the wall on how we can essentially "market" this station to make it actually attractive to people.