>>6337227>How in-depth do you plan? Differs per quest. For Little Dungeon I had more worldbuilding than I knew what to do with.
My Obsidian vault for that quest was the largest spider-web of any vault. There was a lot planned.
I spent entire days day-dreaming about plot developments back then. I flaked when my custom system for the dungeon building didn't scale properly.
For Matsuno Inc I mostly had lengthy character backstories for each of the side-characters.
Each idol (and Kitabayashi Yui) had a past, aspirations, personality, and goals that I planned to explore.
Ironically, the MC (Nagata Miho) was pretty bare-bones beyond her personality.
Rather, I tried to kinda build that MC in tandem with player votes. Every decision becomes part of the character.
I struggled with keeping track of all the mutations in terms of idol skill and $$$. It was a messy excel sheet.
All the idol jobs and idol stats were generated using a .NET WinForms application.
I flaked after I was forced to take a break because of real life and discovered on my return that I had forgotten to archive the last quest thread, so I lost all the votes with no way to retrieve them.
In my shame, I fled to akun
For my VTuber quest on Akun I borrowed elements from both prior quests, but I ran out of steam after I got stuck on writing about a minecraft stream.
It was fun though. I had to actually play the games people recommended the "VTuber" to play during her streams to be able to write about them.
For the Yakuza Café Management quest on Akun I had a pretty-wide plot. It's essentially about rival yakuza families transported into a fantasy world.
Each tries to conquer the main city using the concepts and methods that worked for them on Earth, but the MC, while a yakuza, is a closet weeb and just starts a cute cafe with a sheep girl.
For this quest I wrote a console application to manage all the upgrades, income, outcome, stock management, etc since I hated the excel sheet.
I flaked this after I said I'd take a break to try the new WoW expansion and lost a year of my life on it.
>Do you have an ending in mind?I had developments in mind, but no true ending in mind except for little dungeon.
>How do you feel when a quests ends? Be it naturally or unnaturally (flaked/cancelled). I'm not allowed an opinion on this.
>Have you ever been compelled to continue a dead quest? Did you? If not, why?No. I never feel like I understand the characters well enough to keep it going.
It's the same reason why I never run quests in established settings.
>General Question: >How many quests have you seen finish properly? A handful. Only bones comes to mind atm.
>Do you wish more QMs showed restraint and did more self-contained stories, or do you prefer quests that just keep going so you don't have to stop reading them?With the current pace of the board I kinda feel like you can probably start and complete a sizeable quest before it drops off.