Quoted By:
Surrounding Ellery, who is talking. "—completely understand, but you can just check the ID, which is completely— it's entirely legitimate. I <span class="mu-i">am</span> Mr. Kemper, and—"
He pauses. He processes. Before you can duck back through the doors, he's whipped around, is pointing directly at you. "—<span class="mu-i">that</span> is clearly the intruder, ladies and gents, so you're all going to do your jobs, right? Arrest her? Thanks!"
Hundreds of eyes turn on you— and away from Ellery, who skitters backwards, raises his arm, and fires his crossbow into the ceiling. This time, the bolt trails rope. Ellery clutches on and jerks upward, not enough to swing onto the rafters, but enough to lift himself over the heads of the Friends. He dangles there for a moment, eyes locked on you, thinking. His conclusion is twofold. First, he makes a rude gesture at you. Second, he drops back <span class="mu-i">onto</span> the Friends, who don't break their regimented columns, and he scampers away atop their heads and shoulders.
Meanwhile, you're about five seconds away from being detained. Wat do?
>Rolls may gain or lose time depending on the results.
>[1] Friends are dumb, right? You talked to that one receptionist, and it was definitely dumb. All you need to do is convince them that you belong here, and they'll let you pass without fuss. Easy. [Roll.]
>[2] Convincing them is one thing. *Convincing* them is another. You need to *convince* them if you want to see real results here. (Advanced Gaslighting.) [Harder roll.]
>[3] You haven't got to use The Sword very much yet, which is disappointing, but this seems like a good occasion to set things on fire! It wouldn't be an adventure if you didn't set things on fire. [Roll.]
>[4] FODDER. MEAT. WORTHLESS. MOW THEM DOWN. [-1 SV]
>[5] Write-in.