Quoted By:
You cannot let the valuable technology of the Adeptus Astartes fall into the wrong hands. Not on this planet. The nightmare alone if the orks figure out how to desecrate the machines of the Mechanicus and produce them en masse would be an immense problem. Your advantage lies in the fact that there is nothing so far that can pierce your armour, excepting your own weaponry. You have been on the receiving end of that before, and the experience is not pleasant.
You examine the map that Johann gave you closely. It is not detailed, but it gives you a good enough direction to start with, and you commit it to memory before handing it back to him.
>These markings are accurate?
He shrugs. “Close enough, Sir Gurnemanz. I had to quiz a few of my men, but there were so many comets in the sky, and none of us actually saw where they came down. You may have to search the area to find it. I wish you luck.”
You thank him, and after asking him to tell the Witch-Hunters that you will be back with mighty weapons in the morning, you head to the town gates, which are on the verge of being shut.
The moon is beginning to rise over the horizon as you leave the town, running at speed along the road to the south. You are planning to take a clockwise route, going for the debris to the south-west, before making your way to the debris in the north, and returning to the town some hours hence. You make good time, passing through the village of Sudenhutz and hearing a cheer go up from the people when they see you pass by as they stand around a bonfire made from ork corpses.
After about two hours, you arrive at the town of Eisental. The gate is shut, and it would be too complicated to explain yourself anyway. It does not escape your notice however that even this town is walled, and there are corpses of the mutant beastmen surrounding it. Keeping to the shadows so as not to alarm them, you head due east, crossing the river easily in your vacuum rated armour.