Rolled 58, 81, 49, 26, 70, 60, 57, 95, 56, 84 = 636 (10d100)
>>6057037And it only took me twice as long as Silverman Guardians to get my power upgrade. So how do I get my swift increase in power?
---
>Quickview:Population: 10.0k
Power level: 1
Tech Level: 1
>Bonus:Magical Research +10
>Buildings:Worker Buildings
>[Workshops I], [Builderguild I]Input Buildings
>[Gemseekers II], [Water I], [Silk Farm I], [Fields I], [Sheep I], [Hens I]Crafting Buildings
>[Crafters Quarter I], [Arcane Foundry I]Leadership Buildings
>[Righthof I]Thinker Buildings
>[Lorehall II] (Infested)Utility Buildings
>[Cloning Undercroft I], [Sickbay I], [Townhouses I], [Eateries I]Military Buildings
>[Fortified Tower], [Proving Grounds I]Other Buildings
>[Experimental Portal], [Skael Tower],---
Technology:
>[Extradimensional Construction I], [Dance Fighting I ®], [Arcane Blades I], [Shurikens I], [Abjuration I]Military Units:
>Wayfinders +1.5 [Scout]>Darkthistle Druids [Mag]>Bladesingers +.3Consumables:
>Gemstones (1/1), Magic Scrolls (1/1), Expedition Reports (2/2)---
1) [Brewery I] (4/6) The brewers get over their revulsion and continue their work.
2) [Beekeepers I] (4/7) One of the beekeepers, who was reduced to saying nothing but "insect vomit" was removed from the project and replaced. Work gets back underway.
3, 4) {Exploration} [Experimental Portal] expedition (2/12) triggers the sonic idle animation, but continues.
5-10) SWIFT INCREASE IN POWER!