>>6154101>DomoThe idea of a Civilized Sacrifice must certainly be divine inspiration. It is the work of mild “persuasion” to get the captives to sing the praises of Kholan, especially the younger ones. Already weakened by hunger, prayer is rewarded by food, until the captives are rendered senseless save for the muttering of benedictions. In such a state, they are then moved to the earthen prayer chambers--decorated with paintings of the god and his consorts--and sealed within, save for a hole in the ceiling through which food is lowered. When the meager provisions lowered down each day is returned untouched, that gap too is sealed and the site beatified with further prayer to Kholan. With the duration of prayer to the god so prolonged, surely Kholan must be much more pleased. Indeed, the god’s earthen maw veritably rumbles with pleasure as the first captives are sealed away.
Flaxen sails open to the wind, speeding light-hulled Domo ships across the waves to new lands and new markets. Back home, the fabric-yards spool up their looms just near the shipyards, all the better to provide the supplies of rope and sail needed to build fine seafaring vessels. The finest of these crafts have their sails dyed with natural pigments, a splash of blue or red setting them apart from the white sails of a fishing vessel or cargo ship.
The first step in the war for the plains is the liberation of Huirsas'toir, which finds itself besieged by a small Vizari force. Attempts to dislodge it prove difficult, with the Vizari employing golems and undead unconcerned by swarms of biting insects, and deftly keeping its own spellcasters out of harm's way.. On the fourth week of battle however there is a blinding flash of light from the south and the land itself shudders in pain. The Vizari supply lines abruptly halt, and the siege force finds itself besieged instead. With no food or reinforcements in sight the Vizari remnant surrenders to whatever fate the Domo have for them. In the days to come the Domo would learn that the capital city of the Vizari has crumbled into the sea, what remains of the wizards are a fragmented people scattered across the land in ramshackle towers and tiny towns that fiercely insist that magic does not and has never existed.
(Feel free to manage your journey to the Crucible in player RP, just spend an action when you get there to fetch your treasure)