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Another week goes by and everything seems relatively stable.
No more do you need to worry about scrounging up wild seeds to plant in a feeble attempt at agriculture. Thanks to the supplies that you brought back from Mulhouse, the Voss have everything that they need to sow all of the arable land they can find with potatoes and grain. Within three or four months, your first harvest should be ready and any food issues that the tribe has should be sorted.
A primitive pen has been assembled for the chickens within the boundaries of the palisade and the tribesmen are overjoyed with the eggs that they produce. Unfortunately, the presence of livestock has drawn the attention of gendos. Guards posted by the entrance overnight have had to chase off the beasts more than once and there's evidence that they have tried to dig under the palisade too.
Every day, there's at least one report of a Leperos encounter. These slaves to Sepsis mindlessly follow any tribesmen they see, without realising the danger that they're in. They only fight back when the Voss set upon them and by that point, it's too late.
What's odd is that occasionally, some of these hunting parties hear distant thunder and come across the charred carcasses of drones that they did not kill. The smoke that rises from these corpses is almost always foul-smelling and whenever the Voss have been able to determine a cause of death, it has always been a bullet wound in the torso or the skull.
Someone else is lurking in the wilderness and taking out the Leperos.
This leads to another encounter with Shuhrak, the huntsman who challenged you in Mulhouse. He pleads for the Voss to be granted thunder-sticks like yours. According to him, the tribe has no hope of defending itself against outsiders with simple knives and spears. If they had guns, they would have a much better chance of defending themselves from foreign threats and wild animals.
First, do you want to give the Voss access to firearms?
>Absolutely not. Other than memes, firepower is your only means of keeping the tribe in line.
>Give Jurvaz that rusty hodgepodge of a gun that one of the dead Scrappers used. That will suffice.
>The best huntsmen of the tribe will be given submachine guns and taught how to use them.
>The more people who can defend themselves, the better. Arm as many of the Voss as you can.
>URGE: Those who wield guns must be loyal to you above all else. This might upset Jurvaz.
Second, how do you want to deal with this marksman lurking in the wilderness?
>Leave them be. So far they haven't hinder your tribe, so there's no need to worry too much.
>Send out a search party. They have to lead some sort of trail and the Voss know this land well.
>Lead the search personally. You don't want the tribesmen to screw up if they find them.
>Use one of the UAVs. You have enough control by now that you should be able to scout with one.