>>5544755>>5544756>>5544757>>5544764>>5544801>>5544854>>5544932>>5544939>>5544985>Get to proper dungeoneering and dragoning.>“When I turned DAGONET OF VIGNON into a statue, Molly was able to punch him into the sewer hard enough to dent his helm. I’m pretty sure she’ll swing that axe hard enough to go THROUGH a wall.”“When I turned DAGONET OF VIGNON to stone, MOLLY knocked him upside the head hard enough to dent his plate helm.” You defend her. “I’ve no doubt she can swing that axe hard enough to go THROUGH a wall.”
“Hmm. Yes, well.. keep her on a short leash.” The gnome takes a few steps away from the wild woman.
Your party begins to pile into the dungeon--Sigrid, Brebeddle, Molly, and You.
[...]
“Everyone still alive? No one’s tripped on a rock on the way in and smattered their brain across the ground?” Sigrid’s electric lamp flickers on with a crackle of lightning and a low, searing hiss. The lamp casts long, oily dark shadows across the dungeon’s VESTIBULE. It’s a small, stone carved room supported by two fluted pillars. A fountain is set into the wall that’s long run dry, a few orphan cobwebs scattered across the basin.
“It seems so.” You glance back to Bredbeddle and Molly. The gnome has begun to pick her nose while the moss woman stares at the rat. The dungeon is, much to your surprise, not at all silent. Instead, there’s a low, cavernous sort of grinding white noise in the background, not unlike the winding gears of a grandfather clock–or, perhaps, the rumbling belly of a fiend digesting flesh.
“That would be the dungeon shifting.” Your master catches your curious gaze. “Even the oldest, deadest dungeons still feature shifting corridors, turning halls, rewinding traps.. they’re like great stone zombies. It’s the magical residue produced as rooms grind against rooms that we’re after. Now..”
The vestibule features a split in the path–down one dim corridor, you can make out the features of a dark room whilst the other corridor extends long out of sight. MOLLY seems to display no particular preference.
>Follow the long hall.>Enter the room ahead.>Write-In.