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  Deeper in the town, contact with 2nd Company had been lost, the filament comms finally breaking, being cut, or just severed out of risk of being tapped or noticed. The last message they’d sent had told that they were going to wreck the train engine as ordered. Not a difficult task, shoot a machine in the right place with anti-tank rifles or bundled charges, or even just pry out the wrong thing or beat it with an iron, and it’d be damn hard to get fixed in a hurry. It was the other communique that made Schwarzehand concerned.
Dulechamp had suspected something, and soon visually confirmed it. Enemy casemates, two platoons, as well as infantry on the march. Word came of another armored company from the other fork, not from Waltz, of course, but leaking over by excited discussion from the allies. Their own armor company would be catching them in a face-to-face battle, and they were inordinately hopeful for a battle of the sort they had actually imagined taking place. 
Only one armored company was squaring up against its match. The western flank had two platoons of its own casemates to deal with, and not the best weapons to try and do so with. Each of the Aurora Legion’s companies had four anti-tank rifles assigned to them as well as a singular small infantry support gun able to throw solid shot (hurling insults might be more effective from that thing against metal), but their effective range was well inside the threat envelope of enemy casemate weapons. A head on brawl wasn’t smart. Though at the moment, half of the friendly casemates were stuck on the edge of Arheuz, so there might not be much of a choice but to stand firm or withdraw to better terrain where a close fight could be ensured.
It may have been high time to free up what remained of the allied armor, but on the other hand, the enemy casemates might serve as a prize in and of themselves…
>The Sovereignty wouldn’t be pushing forward again without a fight, no matter what they were equipped with. Direct the Legion to act aggressively wherever- it was time to end this battle, and attack the Sovereignty’s defense and reinforcements without hesitation.
>Hold back and avoid engaging any armored units directly. If they wanted to fight, it wouldn’t be anywhere they had an advantage. If your allies chose that fight, that was on them, but your men were already between the enemy and reinforcing their own line, so Arheuz was as good as taken.
>Break off the anti-tank sections specifically to try and disable enemy casemates. The Legion would be holding the field afterwards, so whether or not enemy material was caught in a pitched fight or not, they’d become booty. It would be easier for them to evade notice than engaging with all the infantry, too, so long as their accompanying infantry didn’t chase down the hunters.
>Other?