>>6245401>>6253123>>6253193I wonder if anyone has ever made a Cultist Simulator inspired FREEFORM jigsaw stopwatch storygame, you would have Assets like:
CHARACTERS followers npcs
RESOURCE, tools, weapons, currency (mundane and occult)
ACTION verb, like Study, Dream, Work, Explore, Talk...
LOCATION, both cities and also places within eg Ecdysis nightclub or auction house etc
MOOD like dread of fascination or glimmering, need some mechanic for these to decay over time?
ABILITIES gained from reading, deciphering books etc
TASKS employment or rituals, also expeditions like quests that need some combination of lore, followers, funds, tools etc
ALLEGIANCES these are the temptations and factions in the game etc, the impetus / motivating desire, ideology for players
-also some NOTORIETY / negative growth feedback system (to constrain overpowered early overexpansion etc) maybe some inquisition or heretic hunter faction element etc to emphasise the need for secrecy and clandestine conspiracy etc
In a way I tried some of this already with the Stars Without Number rpg-inspired faction turn assets in my COSMOGONY game, hmmm.
Mostly players did not seem to know how to use any of the assets lol they just hoarded them and the currency, and seemed reluctant to imagine or experiment with any undirected combinations and possibilities hmmm argh.
Maybe I should have borrowed that Cultist Simulator idea of TIME DECAY ie if you don't use the asset, it simply goes away etc
You would probably also need a lot of random name tables, book/skill and faction generators too, hmmm