>>5815169No need to lore dump, you can spread that through the story. Snakecatcher quest had some big background on why Snakes were demons/dragons/genies took a few threads to hear it. The players were fine with it and knew enough to make choices.
>actual mechanics and hard numbershttps://docs.google.com/document/d/1TbQrlR6FUflq5RAyVpMTIaBQVQGpe9qYwIIhK5SaP0c/edit#heading=h.om539s7opehkGoing narrative is fine especially if you don't want to work out a system and then playtest and tweak. Not sure the link will work for a quest but maybe you can get ideas.
>a plan for how the world will grow organically while the quest progresses>plot pointsWhat made you interested in your favorite story? You mentioned anime and cartoons, which do you like what were some of the things that made you keep watching them?
I kept watching FMAB to see what the grand conspiracy the villains were doing, if the Elrics would get their bodys back and how the world ended up being controlled by evil monsters.
>talentPeople here are forgiving and know there are plenty of amateurs. Quests are not 100% novels, can have worse writing as long as its "fun."
>>5815242Did a Bard/thief trick him into it?