Quoted By:
You look at the UFO and then you look at Joe!
"Let's get out of here!"
Joe nods at you and you spin around on one foot and run toward the pile of junk!
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Cutémon is fleeing the fight!
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Joe slithers after you!
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Joe is fleeing the fight!
Can't escape!
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All of a sudden you hear a really loud clanking noise and when you look back over your shoulder you see the UFO fly up into the air above Joe and then the UFO's beam of light flashes and turns yellow and shines on Joe!
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UFO is using Beam-Up!
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Joe holds one tentacle over its eyes because it's so bright but then Joe floats up into the air and stops in midair and all three of the weird things riding inside the UFO pop out from hatches in the UFO and glare at Joe and their eyes flash!
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?????1 attacks Joe with Irrad!
It really hurts Joe!
?????2 attacks Joe with Irrad!
Joe can hardly stand the pain!
?????3 attacks Joe with Irrad!
Joe can't stand the pain!
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The UFO's beam drops Joe on the ground and Joe tries to slither away but it doesn't have any energy! Joe stops slithering and then it sags down in the middle. It looks like Joe is melting into a puddle of black tar!
"No it doesn't!"
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Cutémon is using Crystal!
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You crouch down and stick the glowing crystal into the puddle of black tar and then the puddle inflates like a balloon and Joe looks at you and blinks and then it grins at you but then Joe looks over your shoulder at the UFO floating behind you!
What? You forgot about the UFO? Suddenly the UFO's light flickers and turns green and then it shines like a spotlight across the ground and the ground explodes wherever the light shines and then the green spotlight sweeps over you and Joe and the ground explodes all around you!
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UFO attacks with Zone!
It really hurts Cutémon!
It really hurts Joe!
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When the dust clears you see Joe on top of a piece of rubble next to you and then you both look up at the UFO above you and all three of the weird things riding inside the UFO lift up their hatches and glare down at you!
>Challenge the UFO with Joe (roll 2d100)
>Split up and try to run away (roll 1d100)