Quoted By:
Rolled 3, 1, 2, 1, 4, 1, 6, 3, 4, 1 = 26 (10d6)
The Blackwatch is not an ancient organization. Rulers of the Empire have always had many gloves of iron to call upon. The Third Royals were the favored of the Emperor for many decades, the first to the fray and last to retreat.
A detachment would be stationed at all times in Victoria, for the safety and personal security of the Emperor. Near to the Palace, and the Senate. They were the pride of the Empire, and postings to the personal detail of the Emperor was a much sought-after thing.
But the twin poisons of nepotism and corruption sapped the strength of this unit, even as the Ferrum Empire prospered in conquest of its neighbors.
Their weakness was so complete that when Anton Marik marched to the Royal Palace in his mech, and called out the False Emperor, all twenty four members of the Third Royals were unable to defeat him in twenty-three separate duels. Thus ended the Reign of Blood.
The humiliation was so complete that the Third Royals were stricken from the rolls for a time, and their role replaced by members of the Ministry of Internal Affairs, upon whose trusted shoulders the Empress had ascended to the throne. This new unit had no name, no history, no laurels.
In Directive 65 of her Eminence’s rule, she named this unit the Blackwatch, opening its ranks to those of all backgrounds from the military, so long as they followed the twin guiding principles of loyalty and merit.
Despite this declaration, several public scandals have appeared over charges of nepotism within its ranks of known members.
-The Ferrum Empire, page 148, “Modern Reforms”
Your blood Sings with the rush of combat again.
The twin joys of syncing and moving, dancing between the buildings and projectiles.
Steel is your body, sensors your eyes, weapons your hands.
Wind sweeps the dust away. No hiding here.
Three mechs aim at you, weapons leveled. Missiles, pellets, rods of tungsten, lasers, weapons of all types follow your steps and dodges, choosing their shots.
Forwards, ever forwards. Buildings behind you are shredded by cluster-shot, set ablaze by lasers, obliterated by energized particles.
A fourth, a fifth arise from concealed positions ahead, adding their missiles to the fray, seeking saturation fire where precision fails.
Thrusters burn and fire, arresting your dash one direction before jerking you in the other.
You See where things are to go, the exact points where their barrels are pointed, the quarter-second twitch of a finger that sends another rod under your elbow instead of through it, the human imperfections to piloting.
But you can’t hold it against them.
They are merely human.
Show them how mortal they are.
>Close Combat dice
Attack, 3x2 base, +1 Sunburst
Defense, 3x2 base, +1 Yi, +1 Phoenix
>I need 15d6, looking for 4+s
Feel free to throw like 3 dice per post, Seta has a lot to go through.
And 3 AutoSuccesses are added afterwards for Demon and High-sync