>>6333391>Action 1: Collect the MoʻoThe Habitun discovered a new species of large lizards, capable of turning the heavens to their will.
Manpower is limited, so we will send experienced sloth wranglers to tame the critters, whilst the Habitun research how to best turn their abilities to our needs.
>Action 2: Brasswalker ArmsA crucial piece that due to constant competition on capability and specifications made it last.
Important as they are, their ability to lift and strike was too... mundane. Enough to taint the otherwise fantastic design ethos behind the titan.
Extension was the most straightforward upgrade. When needed, it would allow the Brasswalker to effectively enter a four-limbed gait, extending its movement range, speed, and stability. Next were the Juhrs, with skelle-based manipulation, allowing them to extend through its digits to rapidly devour through structures it pushes against, causing them to seemingly crumble to the touch.
Alongside the worms, the Moʻo would be integrated, allowing lightning to launch from a finger, a blinding mist from a palm.
>War: Send two armies to the eastern mountains to suppress any hostile incursions alongside the Habitun>Intrigue: Hunt the barza missionariesAnd introduce them to course after course after course of prime world-renowned dwarvish cuisine.
If even the Venks cannot last through it, those skinny humies will surely succumb to food comas, after which we can peacefully drop them at their mission, pending a ship back to their homeland.