So it seems like everyone's basically going for pDv's vote so here we go. I need three anons to roll for the following
>3d100 (half of the CACHE)>2d100 (second half of CACHE)>5d100 (SEEKER)CACHE TABLE (You are 100% certain to get SUPPORTIVE. If you fail to roll SUPPORTIVE on any of your d100s, the lowest number roll will be converted into an ARMOR result.)
1-20: Consumable (self explanatory. Drugs, ammo, one time gadgets, healing items, if you use it and it disappears it counts.)
21-40: Defensive (Armor, pepper spray, tasers, cloaking devices, anything meant to protect you.)
41-55: Offensive (Explosives, ammo, new kinds of guns or melee weapons, etc. Something meant to hurt people.)
56-91: Supportive (Counterfeit IDs, tools, advanced cameras, etc etc. Something to help you out in the field.)
92-95: Exclusive (Stolen company resources, company exclusive items, etc etc. Something that usually only highly connected people get.)
96-99: Anomalous (You're not quite sure what you'll get if you roll this.)
100: MYSTERY BOX! (Reroll an additional 3d100. You'll get a rare and unique item of that category.)
SEEKER TABLE (Same as the Cache. Fail to find a SHOP on your d100s, lowest number will be converted into finding it)
1-9: The sea of people passing by you are chattering about what's going on in the City... (You'll learn more about what's going on in the City that the TV MAN might not know.. May be useful down the line.)
10-55: Oh, that's an interesting looking building! (You'll gain a new place to visit during your SETUP and FREE TIME phases, like a Shop.)
56-66: "Hey, miss! Come over here!" (You encounter a potential ALLY.)
67-77: A crowd of Cleaners pass by you, muttering and yelling about something. You keep an open ear. (You'll learn some advice that'll be useful for later missions.)
78-88: There's something weird about the alleyway you walked past. You decide to take another check. (You'll learn a useful secret about the City.)
89-93: Something just doesn't seem right. The details don't fit together. That store wasn't there yesterday. That man was supposed to be dead. What's going on? (You uncover a MYSTERY. Once you manage to solve whatever's going on, you'll gain a stat boost and a glimpse into the wider machinations of the CITY.)
94-99: The air grows thick and heavy. Your legs move on their own. You can sense something ANOMALOUS nearby. (ANOMALY ENCOUNTER)
100: The air grows thick and heavy. You swear the streets were crowded moments before. What's going on? (???)
>>6077733>Also, was it said how many people we can bring to the base assault? I know more than our new limit but, what, like everyone?I'll probably rule that you can bring everyone who's willing to go on the mission (and that you're willing to shell out cash for) but you will only be personally able to lead 5 of them.
They'd probably be split into teams since that's just easier and makes more sense than everyone rushing in as one solid unit.