>>557697218 vs 16
Aiming their carbine upwards, the deities fire at the roof of the first floor.
The slugs part the air and shatter the building’s interior. Rumble and clouds of dust are kicked up as the deafening gunshots linger in the ears of the Glairborn and deities.
With the soldiers on the first floor distracted, the deities accelerate into the building and slip away through the holes caused by the slug launchers. Due to the reduced speed and smaller diameter of the carbines, the uneven holes are barely big enough for the deities.
Fitting through one hole after another, they manage to evade the soldiers in the facility HQ for now.
..
They eventually arrive at the floor where Tawan’s office is.
No soldiers are here yet, but there’s countless traps that block the way.
They manage to skip a few traps due to entering from underneath instead of using the stairs, but there’s still a few that could be dangerous.
In front of them is a maze of wires and firearms.
Flintlock muskets are attached to the ceiling, rigged to fire if the wires are tripped.
An organ gun is place in front of the office, rigged to fire if the flintlock muskets’ mechanism are tampered with.
Behind the office’s door is a nock gun, designed to fire if the doorknob is turned.
>[stealth] summon quicksilver to douse the gunpowder (Clausewitz roll a 1d20+crit chance vs DC 14, failure results in higher speed DC)>[speed] parkour (all deities roll a d20+dodge vs DC 15, failure in HP loss)>[violence] Owen and Cephei shoot at the guns (guaranteed success — increases stealth DC and skirmish difficulty)>[violence — slug launchers] CANNOT BE USED. SLUGS COULD BLOW UP THE OFFICE.A few more choices and a thread is going to end. I’m not sure if we can add more players as deities honestly, we are nearing the end of the skirmish.