>>6173267>>6176138[Cont]
You return to the merchant for a bit more information, and he informs you of the other things in the area.
>There is an oil tank farm to the west, that may have fuel>A messenger from the Cyfair school district came by on thanksgiving, and disappeared after trying to deliver a message to the tower sniper>the Ooga Booga Gang is massing north West in the Bammel ghetto.> Wyatt intends to resume clearing a path through the forbidden Zone>there is a national guard reserve motor pool depot to the north>the farmers report having cattle stolen>basically, there are tons of people and things that are missing>[if you choose to go after syd, it precludes all other mission choices, obviously, but you get it as a free additional action]You have 4 actions
>focus>provision your trip [+1 calamity, but lures in bandits to all ghoul draw rolls]>investigate local occurance (choice from above)>buy/use uppers (can cause addiction, but mitigates sleeplessness debuff. see Syd's thread)>work in warehouse>go looting in a direction (must indicate, but is automatic)>go hunting in a direction (must indicate, but is automatic)>make friends with a teammate (repeatable, but each teammate takes 1 action, gives better guard buffs in combat)>your idea[Earlier you'd asked about the phrase "rest of the game", for ontological evil it would have been your character perminently. For sleeplessness it would be this thread, as your character will sleep in the future, with other things like PTSD, it is a character trait, which I'd try to keep track of for the rest of the game generally. Or like Wyatt has a ghost companion, and it follows him around.]
[5th-2nd] 1-4p, 5-0f
[Calamity] 1-4p, 5-0f