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As you watch team green silently low into the low fog and towards the island you remember that you also requested that, if possible, they could recover some of the heavy firepower you had heard the OLD GUARD were stockpiling, while sabotaging the rest.
This would make the mission trickier, but Mike said it could be done.
You will worry about phase two once people are back safe from phase one. Until then, you need to send all the good vibes you can toward this mission.
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GM: It is time for the first of three luck rolls.
The mission will succeed no matter what, but the luck rolls will determine how well and other things can still go wrong, after all. It's one at a time and whoever rolls a d100 as a response to this post is the roll we will use. After each roll, the luck roll will become more difficult.
For the first <span class="mu-s">LUCK CHECK</span> you simply have to roll under 90. Good luck anon, I believe in you.
And don't forget - you might be able to alter your luck.