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Rolled 1, 1, 2, 1, 2, 2, 2, 2, 2, 1, 1 = 17 (11d2)
It's been a week.
Seafood's packed, headed for Buttondew Hills, and your Rhea Racist Dance guide taking you past the Dorf Forts to the Orky Place in Buggland is waiting down Main with four ponies.
The one thing left to collect is <span class="mu-r">Gui Li's</span> new weapon. You've paid a hock of silver for it just to make <span class="mu-r">her</span> kill you less hard, and you're not about to forget your investment.
The workshop is cold when you reach it, nothing lit.
It all smells of metal in there, so you can't make out which lumpy shape is Dhuznund.
A slow ooze of baccy smoke marks him out, and even then you have trouble spotting him: he's completely still, covered in grime and soot, lying on a pile of coalcrumbs and junked bits.
His eyes don't open. You're about to <span class="mu-g">oy</span> him when his beard mumbles.
"Take it. Get out."