Rolled 43 (1d50)
The enemy vessel fires back- this roll is the <span class="mu-i">amount of damage it will deal</span>.
>>5294029>>5294035>>5294051You have dealt 42 + 41 + 43 % damage from rolls. Your fleet also deals 5% bonus damage from its small fleet of fighters, and the Bite of Batool's advanced weapons granting an additional bonus of +2%.
You have dealt a total of 133% damage! This is enough to destroy the enemy Cruiser. You have also dealt some overkill damage- or damage over 100%. This damage represents the speed and ferocity of your small fleet- and naturally destroying an enemy faster means they can deal less damage to you. Overkill damage reduces the amount of damage you take by the percent you dealt over 100. In this case, you will take -33%, or about 1/3 less damage from the enemy attack.
When you engage the Esaal crusier, your computers and scanners go to work identifying weak spots and inserting programs to hack into the enemy ship. But at the same time, you also get a chance to appraise them more closely.
The Esaal ship shows a fundamental difference in design then your Jaxtian ships. The Hegemony has always viewed space ships as big investments; both for the potential value of their personnel as well as their importance in expanding the reach of your empire. As such, defense is prioritized slightly over offense, and each ship is both a living space, science lab, cargo hold, and carrier all in one. The ultimate multitool. The Esaal ship, by contrast, is a purely military vessel, uncomfortable and focused in its purpose. It's smaller and more compact for sure, and while its technology is lacking compared to yours, its weapons are fearsome. It is also designed for cost efficiency and you can already tell that, for equal resources, the Esaal could pump out many more of these ships at a much faster pace then your own. You find newfound respect from the Esaal when you consider the discipline that must be aboard that ship to fight one against three like this- are they simply stupid and don't know what they're up against? Or is the crew so dedicated that they will willingly risk death to simply wound an opponent when they have the opportunity to attack; instead of retreating and waiting for backup- in which case they may not get another chance?