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From your perspective, getting the <span class="mu-b">{PILLOWSHEET}</span> on makes everything kindy misty, including yourself.
Your mist catches on the mist of everything else, so you struggle just to reach not-quite-walk speed.
Good thing is, you go through rocks like yer swimming through mucky water. The walls are proper castle walls, really thicky: takes you six steps to get through.
Then you're indoors. This fort is juzt a thikky round house with a castle roof, nothing like what you've heard.
You've stepped into what looks like a jail, big enough for maybe eight or nine of YOU, if you're not stacked feetz-on-heddz 3 or 4 Humans .
Its empty and unwatched; not a proper jail, just an empty room with a heavy grill door.
Either side of the jail is bunks and supplies, taking up three quarters of the fort's interior, with a wall separating here from the front gate. All empty right now: everyone's been called out to look at the big scary black bedsheet drifting across No-Dwarf's-Land.
From the jail door you spy a stairwell going down from the middle of this bunk room.
Your <span class="mu-b">{PILLOWSHEET}</span> is still on, so you sink and swim into the floor as fast as you can, knowing there's a cellar level below. You get through the floor and settle on a rafter arch just as the spell cuts off.
Dorfs build mostly stone; you can move about on load-bearing structures and floors without anything creaking. You might be able to keep out of sight a few minutes if someone comes back down; you can't stay long.
Six bunks against the walls, crates put together to make a biggy table in the middle, over which are charts and maps set up, boxes of papers, one box of books; these are official diaries, like the ones the TownBoss of Plague Town kept, much better made.
You move quickly, nabbing handfuls of crumpled papers off the floor, moar crumpled papers out of a biggy beer pail at the head of the crate-table, things that won't be missed.
You don't dare to take the diaries from the box; the Dorfs made them big, immediately noticeable if one of them went missing.
Instead, you take out several of the older diaries and shake them by the spine. Whatever falls out - sheave-folds detached from the spine stitching - you bag.
So far you haven't seen weapons, armor, tools, medicine bags, nothing you can nick offhand. The Dorfs each have their own chests, one bigger than the other, for rations and issued kit.
You empty the trash pails near the bunks into your Pouch instead. You'll sort it all out later, maybe get some clews out.
The stairwell to this level widens into a ziggyzaggy ramp after the landing, growing down to yet another lower level.
By your estimate the stair well could fit maybe two and a half Dorfs side by side; the ramp might fit six abreast.
There's a warning sign on a metal plate just before the ramp: you don't know what the words say, but it's in red and yellow, and shows two Dorfs with long axes making another Dorf kneel.