>>5302710“No! Enough! GET OUT!”
The Dragonwrought—or its constituent selves—realize what you are doing, feel your intentions shift from communion to invasion and assault. They push back against you, trying tod rive you out…
>15…And they succeed, but not before you are able to inflict some damage. You open your eyes and stand up, even as the Dragonwrought does likewise across the table… But then, he (they?) doubles over in pain, wailing and thrashing. Its cloak flies away, exposing its true form: an elongated body, almost like two kobold’s torsos spliced into each other, one set of ribs ending in a pair of shoulders with short, kobold-sides limbs reaching out from it, and another torso sitting atop those shoulders where normally a neck and head would be situated. In that place is a second face, but it is half-absorbed, empty eyes scrunched shut and mouth open in a silent scream at the disjunction you have inflicted. Scanning up this being’s form, you see the second torso, the upper one, has much longer arms, more proportional to its lanky frame… And, indeed, great wings like a bat’s flapping fruitlessly against the floor and smashing into the table as the Dragonwrought thrashes and screams.
Each of its clawed hands wears a single ring—a magical artifact of old. One is a simple, thick silver band with glyphs upon it. Another is gold, crested by three gems: emerald, ruby, and sapphire. The third is a black ring made of many separate, interwoven strips of metal, with a green gem like an eye. The last is a gold band capped with a smooth, almost perfectly-clear stone.
You stare in horror for a moment, then draw your blade. You know your success was limited—can sense the monstrous pretender’s weaker wills being brought back to heel beneath the overmind. Its Fearsome Presence, banished briefly by your own, is beginning to take shape once more. You must take action now, before it can retaliate.
What action will you take?
>Go for the head—go for the kill!>Sever a limb [which one] to remove one of the rings (or wings) from play>Use your firebreath to set this building ablaze, and make an escape to rally the rest of your forces to war>Demand surrender, on threat of destruction>Write-in