>>6332161>>6332159>people often seek to inhabit a character and their story or world, and to build a satisfying tale together with the QMThis returns to the debate of the "different types of fun" in games, I mentioned in the past the Eight Types Of Fun
1 Sensation, sense pleasure eg "cool videogame graphics"
2 Fantasy, make believe
3 Narrative drama
4 Challenge, obstacles test of skill / competition
5 Fellowship, game as social community
6 Discovery, world exploration
7 Expression (self-discovery), can be in tension with storytelling
8 "Submission" / self-negation, "flow state" (think of being lost in mindless grinding in games, can sometimes be satisfying)
Some people want to experience a "story", which generally means actually a manner of conformance to a specific behavioural /emotional arousal response pattern, the familiar pacing and pattern recognition of beginning, middle, end; incitement conflict climax resolution.
I think I am inured to this lol I have seen so many films literature videogames, including some very avant garde nonsensical contemporary art lol and my mind also moulded by years of stochastic fluctuations "stock price went up/down today? For absolutely no reason lol"
I actually become very cynical whenever I detect the cadence of the HERO's JOURNEY nowadays, I think it is one basic component of propaganda responsible for the deterioration of the entire world, human comprehension and intellect lol, because real life is stochastic and does not conform to the (either explicit or insidiously framed "us vs them") intrinsic good vs evil oppositions of the heroic journey, and on the rare occasions when life does conform to the pattern, it is being remembered or retold with a purpose in mind
Stories are always manufactured, fabricated; narratives are not natural. Emotions are primitive and do not progress; most of modern technology relies on provoking emotions faster and in more unrecognisably complex forms than the natural human ability to recognise and regulate its iwn emotional response. I think the most honest manner to present a roleplaying game is not The HERO vs THE DARK LORD showdown boss battle but as a concatenation of confused and blundering haphazard encounters which may or may not culminate in any cathartic sense of meaning. Because that is what Life itself is