>>6116810>>6116905. . . The Whispergrain takes a few steps outside the perimeter of the camp. What is he seeing on the horizon? What could it be?
Scarlett risks a glance. Quick. Yes. His attention is no longer on your rocks and little crevice, but somewhere over the horizon. He's sensing something unseen. You feel a faint shudder, like the world awry, roll down your spine.
And then the Whispergrain spins on his heels and walks away, a shadow fading.
Martik dares to breathe again. You force yourself to let go of his warm soft hand. Your heart is hammering. That was *close*. How did he nearly see you? It's darkening out here, you are in shadow! A trooper in full Whispercloth couldn't hide better than you. Preposterous.
Perhaps it was all in your mind. The mask. The shadows. Trickery. If the Whispergrain is simply a mortal man with a flair of threatrics, then he need never truly see a spy in the bushes. The Spy will be so sure he has been spotted he will bolt and in the movement give away the game. You can't see what the Whispergrain actually loooks at beneath his mask. Your mind fills in the blanks, makes shamefaced children caught with the hand in the cookie jar of your soul.
But he is turning away now. Made it.
Though that leaves the small matter of what to do now?
You are still Fatigued, but that will simply preclude doing things to its fullest.
Is it time to go?
Time to stay here and observe some more?
Stage a rescue operation?
You can make it back to the rest of the Company in, what, perhaps an hour of solid, quick march. If you leave now, you will make it before nightfall if you're fast. But if you stay here, you could find shelter among the rocks and the crevices. Perhaps there's patrols out there, of Windsworn? Who's to say?
Surely they would have roving sentries. Might be dangerous to go roaming about. Might be dangerous to say. But if it's dangerous either way, all that remains is the choice.