>>5318274You drop the tether, the connection between you and the Necrium entity falling and dissolving into nothing almost instantaneously. You have to repress a shuddering wheeze as you do. The mere experience of surface contact with Necrium already taking its toll on you.
But you can't say the entity you left on the ground is faring much better, given the drain you placed upon it. You watch as it feebly squirms along the ground, weak and hollowed out.
You're almost tempted to come out of from your hiding place when suddenly, with the 'pop' of displaced air, a fleshy window in space appears over the entity.
The window bulges, stretching like worn skin, before a very-and unfortunately-familiar face stretches out from it.
Its fur is more clumpy, appearing more like a shaggy carpet than it did before, the individual hairs writhing in the air like a bed of leeches. It's dark eyes glisten deep in sockets pushed too far back and a pronounced snout stretches forward from an all-too human looking skull.
It stretches down towards the downed entity, the sides of its muzzle stretching upwards as though in some cruel amusement towards the suffering of its prey. Then it opens its mouth, just a fraction to reveal the darkness within.
There is the whizzing of air and a sharp sucking sound. And the entity on the ground is gone. It swallows.
The sound of stretching skin starts once more, as the head starts to retreat back into the window but it pauses halfway in. It turns, towards your hiding place...
The Hound's eyes meet your own, just before you can duck back down. It smiles. Then it sinks back into the fleshy window and is gone. Another sharp pop of air and the window is gone.
Something splotchy and red stains the ground where the entity was, but you can't currently see what it is from your positioning.
>Approach the spot and see what was left there.>No, just leave. You want nothing to do with this.>Check your Energy-Tracking Device for any energetic remains.>Write-in.