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You're not the only one taking an effort to regroup however, as the Namadans at the rear entrance make their way through in force once the fire mage with them clears a safe path through the blaze. Protected by a small group of soldiers, he can now attack you and yours with impunity at a distance and it seems like your goose is cooked... or your shark is cooked, so to speak.
<span class="mu-b">"-ghuk! Ghork! GLAURGH!"</span>
What you need is a ranged attack, and though you might have resorted to spewing up more unholy seawater, the effectiveness against a fire wielder is questionable. Instead then, and resembling some giant toad, you heave and retch and soon enough a massive tentacle erupts from your mouth and reaches out directly for the group of enemies. Though he tries to defend himself with a fiery blast, your sea-soaked tentacle doesn't suffer much before it can latch onto and wrap around the mage, even at this distance of some sixty feet or more away. Naturally the guarding soldiers hastily try and attack the tentacle, but it whips side to side (while keeping grip of the mage) to violently batter them all aside. With nothing left to impede it then, the tentacle rapidly withdraws back down your throat, pulling the mage with it. As he screams in terror all the way, you can catch the man in your mouth as you struggle against the tentacle trying to keep its victim, before you can wrest the mage free and hold him aloft in triumph.
After that, well... what remains of the Namadans try one last feeble attack, in a disorganized mess that you and your followers can repel. The rest of the enemy try to scour the burning camp for what little they can then, before a full retreat. Back down the hill they flee with scant few armfuls of whatever remaining goods they can steal back from you, not much to show for the bloody exchange. Stirred by emotions you charge out of the camp after them, hoping to catch any stragglers but see the cavalry in full force waiting down the hill to cover the retreat of the infantry, and you know that if you leave your people now they'll just make for easy pickings. Besides, you've got your own wounded to attend to, having lost one man in the attack and another who will likely perish from his wounds before the day is done.
A victory overall, no doubt, but not without costs. Though your little band have taken a wealth of plunder, and now more than a few Namadan captives, you think it best to quit while you're ahead here. After as much combat, these people need your guidance now, especially as they lament for the dead and dying and hope that you have some answer for them and their eternal fate.