Alright Agents, I've got some of your shopping list and while we're waiting for the usual feedback on the intel ops and Agent Butterflys presentation on market customer segment dynamics, you can re-acquiant yourself with the workshop. The Hong8 safehouse we've been hanging out in does have a fairly sizable work area set aside for, uh, let's say, off-license rework of tools. Go figure.
All that gear I prepared in the armory last time, when we were protecting VERDANT GREEN? Well, it's really your job - I was just doing you a solid. Well, it's a team exercise. Here's the list of things I've sourced this time, again, as a reminder:
>>6164735You all get this - the suit, a C7, some reloads, a few tactical deterrents, a spectrum scanner, your tacnet can hold two mesh-suites, so on.
If you want anything *else*, you've gotta work it out somehow, get it, acquire it, sign up for it, fill out the quartermaster forms, file down the trigger to your own desire, bolt the platings on the drones, so on.
The *technical capacity* we're developing becomes the first point of a pool, and you can add a Secret. Meshed dataworks is a bit easier, so that one benefits from Process as well. The outcome on your pool is the utility of your work, roughly speaking.
Results are obviously shared across the team - I'll tally all the work later and see what we get up to, and I've got some pointers on a few things so don't worry about getting it wrong. But let's say you wanted to
>Technical 7: Source some armored underlays for the suits, so we've got some Armor [7d10].You've got no real Secrets that help, though Jury-Rigging and Technical Ops might've, but anyway, you go about it. Let's say it goes well, 5 hits. These compound, so it ends up 'being worth' 2 Armor with 2 overflow (Lvl 1 is 1, lvl 2 is 1+2 so 3 hits. 5 hits - 3 = 2, and the last 2 can't 'buy' lvl 3, because lvl 3 is 6 hits total (1+2+3)). You don't really have to worry about those details, though you can if you like.
Anyway, the output of those long gruelling hours of tailoring, care and attention might be a few subtle tactical vests that could grant 2 Armor.
Someone else could modify those further - they exist - you pool your efforts. But there's always so much to get done, so you might also spread your talents out a little.
A few usual favorites are:
>Adjust the fire control on the C7s, add an FA function [Technical + Ballistics, buying FA quality]>I bet I can work up a team-wide firewall protection suite to bolster our IT security a bit [Technical + MeshOps + Process, buying team-wide shielding]>Hm, maybe a language package instructional in Japanese? [Technical + MeshOps + Process, sourcing some Culture]>I need a way to disable heavily augmented criminal enforcers [Technical+BioCybernetic Medical Theory]>We're trying to find samples right? Maybe some kind of Sensor Suite? That feels electronic, I'll add Process [Technical+BioCybernetic Medical Theory+Process]