>>6155690The others are finally able to pull themselves from their binds, rejoining the offensive. However, everyone appears to be concerned about the possibility of hitting their companion. With the Djinn’s increase in speed, it has become the fastest thing in the room, and will have no issue using its newfound shield to its advantage. You could try risking a strike with your axe. With your last charge of the Crest of Indech, you might be able to guide your blade around May, missing her entirely.
Or perhaps rather than risking the Djinn growing even stronger, you might sacrifice May, potentially saving the lives of everyone else.
>A): Use the Crest of Indech to guide a true strike against the Djinn (STR+LCKx2: 84% Success)>B): Attack the Djinn, going through May.>C): Use a Light Rune to cease the Djinn’s movements, allowing your companions to strike. (Current: 2)>D): Write-in(((New Rule: Items can be used outside of the turn order. If you use an item, Tristain will go first before everyone else, foregoing his opportunity to make an attack. This is technically how it worked against the Terror, but I wanted to write it down and now seemed like a good time to bring it up.)))