Quoted By:
POMPY: That's all I got. I'm ready when you are, Pal.
MORDRED: GET PUMPED, POMPY!
[You unpause the game and let things play out...]
"Listen Captain-bud... I really do want to leave this Godforsaken HELLHOLE," Jack says. He sounds sincere, but he's clearly choosing his words. "All I need from you guys is a ride out of here. I'm not gonna leave the airlock if you have in your heart, and I promise that I'm not going to touch a single scale, feather, or hair on your crewmembers."
"I'm willing to help you guys, wherever you're going." He snaps his fingers. "I've been down here long enough to come up with method on how to navigate the NOWHERE with 100% accuracy. I'm a tour guide after all, so I know this space like the back of my hand."
"That's all I got."
You hear a wave of sound coming from behind the ship airlock in the east.
A flash of red light emits through the airlock window.
You feel a surge of raw, electric power in the air...
"HMMMM." The Captain's voice echoes through the intercom. A faint pulse of hesitation under the static and fluttering.
>FORTUNA hands you the NEGOTIATION dice.
>DC: 12
MODIFIERS:
+2 PSYCHOPOMP's CHA Modifier
+1 HEATH'S [EXILE]
+1 SOLITARY PASSENGER
-1 HENRY'S [DESERTER]
-1 BAD OMEN
>Ahhhh, finally. A return to form.
>Please roll a 1d20+2.
<So how'd I do?> [Looks like this little tin man can write in the METACOMMS while the game is progressing. There's no horrific screeching noise either - the files he restored must have fixed that little issue.]
<I thought about it, but if I mentioned FORTUNA, I would have came off as more suspicious. "CONVEIENT, NO?" or something like that.>
>You did okay, Jack. Followed my orders to the letter.
>But quit screwing around so much or someone's going to put a bullet in your head.
<Sure, sure, Boss.>
<Gotta say, something sounds different about the Captain...>