Quoted By:
"Your text said something about Syndies being down there, right?" "It's just a theory from my boss-"
"Can't wait to blow a hole through them! 'I'm a kind man, pow pow!', like in those old westerns from the 1960s! That old world stuff was NICE!" Of course he would be the kind of person to watch those ancient things.
[SEEKER OF THE CITY] Most original copies have been lost to time but a few ancient VHS tapes have been preserved by A, O, and R-Corp.
"Thank you for bringing me along. Your friends are a bit weird but I'm sure we'll all work together."
>+0.5 RAPPORT WITH WENDY, QUENTIN, and CLOVER!
All that's left is to look outside of the train window. The one benefit of living in G-Corp's district is that their trains are REAL fucking fast. Something about a partnership with the company who produces trains, T-Corp, and them having similar interests in transportation. It doesn't take long for you to get anywhere.
Everything is a blur of colors and shapes but soon, you begin to make out a few things as your train blitz through the edges of several districts. The neon-lit streets of A-Corp, the dark gloomy grey streets of D-Corp's, and the mostly deserted blue streets of B-Corp. What would normally take days if not weeks to travel through is easily passed over by the train you're riding on.
Soon, you enter J-Corp's district. The first thing that immediately throws you off is the fact that there's a roaring, wuthering storm blowing above the tightly packed together building below. Every building you see is super blocky and cramped together, like boxes in a shipping crate. Clearly done to save as much space as possible given how swarms of people are moving around the streets.
There has to be at least thousands of people moving below and by god, the traffic is awful. Tightly packed together cars and buses stretch on for miles down each side of the road and even from up here, you can hear the blaring of car alarms and the screeching of irate drivers. There's clearly too many people living here by the looks of it. Complete no go for a district to live in if shit goes down.
Massive grey clouds blanket the sky, casting a massive shadow over the crowded streets and roads. A violent crack of thunder rumbles from the sky above, causing everyone but you and Quentin to flinch. Yeesh. You're glad you're going to be underground for this mission.
While you wait for your train to arrive, you open up the box shipped to you by Rosaline and the Miners...
LOOT OBTAINED!
>NOUVEAU SCARF x2 (Takes up an accessory slot. Has a moderate chance of blocking low caliber bullets and a small chance to negate a CRIPPLING INJURY.)
>RAW NOVASTONE CHUNK
>RAW DWARFSTONE CHUNK x2 (A dead star in rock form. Temporarily gives +1 COGNIZANCE and nightvision to whoever consumes it.)
>MAKESHIFT POCKETWATCH (Runs off a mixture of VOID, DWARF, and MOONSTONE. Can be used to detect shifts in time, space, and reality that would otherwise be impossible to notice. Very fragile.)