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To be honest, you've already gotten what you came to Mulhouse for. You have a stronger understanding of Sepsis and enough medicine to treat it. You suppose that you should spent the drafts that you have left, as they will be of little use to you in the wilderness, far away from civilisation.
“Karlee mentioned some sort of market called the Grid. We might as well see if they sell anything useful there.”
It doesn't take you very long to reach your destination. You can see where the market got its name from – the town's inhabitants have cleared away the rubble where a great structure must have once stood, leaving behind nothing but a flat plane of concrete. Though none of the walls remain, the lines that divides the floor into sections clearly show where they once stood. Each section is occupied by a trader and their wares, which they eagerly attempt to peddle to anyone who passes by.
Some of these people sell their goods out of wagons or hastily erected tents, while the wealthier ones work out of slapdash kiosks. The merchandise is as diverse as the merchants – some of them supply food while others offer clothes. Insect nets and clay pots full of pesticides seem to be a popular product, as are oily face masks intended to serve as makeshift respirators, though there's even a few of those up for sale. There's animals for sale too, all of the livestock that you're familiar with and a few horses too.
While you're busy looking for more practical things to purchase, the tribesmen are enraptured by the smell of roasting meat, fragrant spices and... Is that coffee? One stall stands apart from all of the others. It's a vast food stand that straddles multiple sections of the Grid and that has been painted all sorts of vibrant colours. All of the Voss are salivating and clamouring for a taste of this exotic fare – after all, none of them have ever experienced 'real' food before.
In the end, you're the one with the drafts. You have 450 – how do you wish to spend it?
>Sacks full of grains and tubers are plentiful and cheap. They could play a part in your agricultural project. (50 drafts)
>Wool and leather clothes, a whole lot more comfortable and protective than your tribal garments. (250 drafts)
>Insect nets, traps and pesticides. In case of another insect attack, you want to be ready. (150 drafts)
>Face masks. They're little more than oily scarves, but you can buy a load of them for decent value. (100 drafts.)
>A gas mask. It could provide excellent protection from Sepsis and pheromones alike. (200 drafts)
>Chickens. A bunch of hens and a cock could come in very useful for your tribe. (200 drafts.)
>A draft horse. It's pricey but it could double as a beast of burden and personal mount. (400 drafts)
>Treat yourself and your men to this exotic cuisine to raise morale – even if the prices are extortionate. (150 drafts)