TURN 41
>>60094391) A new school building is slowly set up. The much bigger problem is how to teach the young to truly value and respect the abstract notion of democracy (2/6)
2) Facing such strong political upheaval set many things behind - including the Republic's power-base (1/?+3)
>Penalty from a low roll3) With work to be done in the glorious capital, nobody is in any rush to get into wilderness. Especially not when there are already rumours about the Big Bad Wolf's offspring... (?/?)
>No progress due to low roll4) A marketplace is being set in one of the central spots of Capraopolis, formalising existing trading spot (4/6)
5) Copper makes for terrible shield material, but it's still useful to reinforce the edge.. maybe? (?/?)
>No progress due to low roll6) New, shiny armor is ready, its scales glistering in the sun
>Technology[Armour I]
7) It seems the goatmen really aren't interested with venturing anywhere into the wild, and especially not into the sea
>No progress due to low roll, nothing to penalise, and you just went through Crit Fail8) But since boats can be build even in the capital, nobody complained about those
>Military1 Small Boats [Ship]
9,10) A set of basic, beaten roads is set up between the most important points. They are more like paths, but better than nothing
>Other[Basic roads I]
>I was dead sure you had roads prior and started to Ctrl+F for them