Rolled 2, 5, 10 = 17 (3d20)
>>5431435You considering unleashing a hail of arrows upon the blighted things… But then, these are three pathetic little ghouls. How many more lurk in the depths? You remember the Elf Queen’s tale, of a horde of ravening ghouls harrying and through sheer numbers overwhelming a team of Drow warriors not unlike your own. It’s not something you wish to face, which COULD happen if these ghouls were able to escape and somehow alert their fellow vermin…
But maybe they could instead lead you to their nest, and to the so-called Ghoul Supreme?
“Centipede Lancer,” you address Hamaraska, provoking a quirked eyebrow at the formality. “Follow the ghouls when they flee.”
The Drow nods, and you step forward, taking a deep breath and then unleashing a blast of firebreath. You deliberately hit none of the watching ghouls, instead blasting the stalactites around them with heat and light. This sends them shrieking and skittering—their actual depth of intelligence remains unclear, but even an animal knows to flee fire, and so they do.
“After them!” you command.
If Hamaraska the Centipede Lancer resents your assumption of command, they do not show any sign of it. Rather, they hope aboard their mount, which moves swiftly and near-silently up the wall while the Drow atop it tightens their grip with arm and leg alike, hugging their body close to the beastly bug so as to better fit into the stone gallery above the grave-cave. Maintaining what you hope is a safe following distance to avoid detection, the bug-rider pursues the ghastly little creatures beyond your sight.
[Stealth roll for Hamaraska, DC lowered to 14 by your Leadership bonus]