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It's time for you to return to the bunker.
Sackfuls of grain and potatoes are stacked on the sleds that you purchase, along with the bundles of netting, pots of pesticide and cage full of chickens. This will leave most of the tribesmen unencumbered during the journey home – except for the ones pulling the sleds. The Voss will have to take turns dragging the cargo along in an effort to share that burden.
Your departure from Mulhouse is uneventful. You are stopped at the checkpoint on the way out, but that is to be expected. The Spitalians wave their glass cylinders at you before declaring that you're clean, while the Hellvetic officer asks a few rote questions. Once that's out of the way, you're allowed to depart from the city and begin your journey along the ancient asphalt that leads northward.
Though you were able to do everything that you wanted within the space of a day, you still spent several hours hours in Mulhouse and arrived there late in the morning. You're not able to travel far before night falls. Not far from the road, you find the hollow shell of a Bygone structure and stop there for the evening. Though there's nothing left of it other than the walls, it should still provide some shelter from the elements and from prying eyes. The more rest that your followers get tonight, the better. Tomorrow will mark the beginning of an uphill march that will take the best part of two days.
Once your party has eaten, you choose a couple of Voss to keep watch throughout the night. Though you didn't attract much attention during your stay in Mulhouse, there's always a chance that someone might try and follow you. Just to feel a little more secure, you also reassemble your submachine gun and keep it loaded. You no longer have to play the part of a tribal chieftain and it'll help keep the Voss in line too.
Speaking of the Voss, while they are settling down to sleep for the night, you find yourself thinking about your earlier confrontation with them. Some of them believe that you are a slaver, while others still view you as an outsider and wish to challenge you. The only one who seems to truly respect you is Jurvaz and even he isn't above questioning you. The rest of them only seem to follow you out of fear and uncertainty.
Quiet moments like this serve as the perfect opportunity to indoctrinate them, one by one. The watchmen will be isolated from the others, no one will know if you whisper a few memes in their ears and plant suggestions in their brains. The question is – are you willing to do this?
>No. Keep your memes to yourself. You only use these protocols when you must, in difficult situations where you have no other choice.
>URGE: Yes, but you will spare Jurvaz, perhaps out of affection or because he is more useful to you with his free will intact.
>URGE: Yes, even Jurvaz. He was the one who questioned you in the first place. You cannot allow any form of dissension.