Quoted By:
<span class="mu-i">Multiple Steel Vipers drop, stumbling, falling, some spinning around to fire wildly at flickering shapes they can barely see out the corner of ther eyes. The Ninth Streeters, with better fire discipline, settle for wide area suppression - and the sharpshooter with the old style rifle breathes in, breathes out, braces himself and cracks of two shots that come far too close to impacting into someone. Agent Thukpa scuttles and scoots behind a patient bed as bullets ping the ground around him. Agent Octant winces as a lucky stray pings at him. Agent Dragon blocks and ducks and parries as an over-eager Steel Viper performs a set of surprisingly deft Katas, the only man outside still standing after his buddy loses his nerve and runs into the gunfire - clipped by his allies, he drops limb with a groan.
Without the watching eyes of the E-Ghost busy rebooting his system, tactical wrenches control of a few more cameras and defangs the marks the opposition has. Steady work</span>
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<span class="mu-s">combat log</span>
Agent Thukpa takes 1 Shock
Agent Thukpa takes 1 Shock
Agent Thukpa takes 3 Shock
Agent Thukpa takes 3 Shock
Agent Thukpa takes 6 Shock, 3 Pain, 2 Bleed (Intercept)
>AGENT FLOORED: Get to your feet with a major action or someone helping you!, though being prone behind cover right now is probably a great call
Agent Thorn takes 3 Shock (Suppressive)
>Mind 'riskfactor' of being out of cover in a suppression zone; mind the Distraction of the bullets zipping by (-3 dice)
Agent Octant takes 3 Shock (Suppressive)
>Mind 'riskfactor' of being out of cover in a suppression zone; mind the Distraction of the bullets zipping by (-3 dice)
Agent Dragon takes theoretical damage but blocks and parries all of it anyway
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>Agents to GO GO GO