Quoted By:
“Fine. If you don't think the Soulless are a threat any more, then I'm not needed here. I'll be on my way after sunrise.”
Blayz doesn't look very happy with your choice. He's quiet for a while and for a few moments, he regards the weapon in your hands jealously. You half-expect that he might try to take it from you here and now, but it seems like he knows better. Pulling his hand away from his shoulder, he gives you a sharp nod.
“Good. If you take my worthless brother as well, you can leave with a week o' supplies as thanks. Yer the only thing o' worth he's e'er brought to this village and if yer goin' to leave, he better be on his way as well. One less mouth to feed.”
“If you think so little of Jurvaz, why don't you exile him yourself?”
“He's my brother, my blood. The tribe would see me as cruel if I banished him an' I ain't cruel. I'm a good chief, the kind o' chief that my tribe deserves.” If he was as good of a leader as he wants to believe, then his brother wouldn't have had to drag you into this mess. You decide against sharing these thoughts however, as you don't want to make the tension any worse than it already is. “Now, if there's nothin' else...”
“I need directions,” you say, interrupting him before he's able to dismiss you. “This world is new to me. Are there any villages near here, other tribes or anything at all?”
“Pah. Take Jurvaz with you an' he can serve as yer guide. All that I care to share is that if you head towards the risin' sun, o'er the mountain an' down the other side, you'll come to a road used by plenty o' travellers. Where you go from there is up to you.” With that, Blayz is finished with you. He turns away and swaggers away, still playing the part of a proud leader.
You turn to watch as the corpse of the invader is cremated, burning away whatever disease that the carcass contained. While you watch the smoke rise into the night sky, you consider all of the possible paths that lie before you.
First of all, should you take Jurvaz with you?
>Yes. He knows a little about the outside world and was savvy enough to eventually break into parts of the bunker that had previously been inaccessible, even if it took him ages. He could be a useful companion.
>No. He's the village idiot full of superstition, who was apparently dead weight on his tribe. You also know from experience that he's demanding and manipulative. You're better off on you own, to be honest.
Second of all, where do you go from here?
>Straight to the road that Blayz mentioned. You'd rather not linger for much longer in this region, if it turns out that the Soulless are more of a threat than the chieftain believes. The sooner you move on, the better.
>You should go back to the bunker first. Almost everything of value in that place is hidden behind biometric security or access codes, but with a little elbow grease you might be able to break into a few lockers.