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Beyond the lay people, followers, merchants, and cooks- The people in the camp represent a wide range of skills and specializations. Those who wish to join the party on the last leg of their journey will need to demonstrate some kind of set of skills. These are your classes-
<span class="mu-s">Fighters</span> are warriors and guards who practice strength and physical conditioning. They are the most powerful in combat. Their class die is d10. Whenever a Fighter <span class="mu-i">kills something</span>, any leftover damage points are added to the next roll, if it is an attack.
<span class="mu-s">Rogues</span> are skilled experts in stealth, subterfuge, and avoiding danger. Many spend time skulking around ruins and trapped corridors- making them invaluable for this journey. Their class die is a d8. Rogues get to roll an <span class="mu-i">extra die</span> whenever performing a Hazard or Skill roll.
<span class="mu-s">Sages</span> are wise, learned healers and experts in ancient lore. They are the most skilled in magic and at protecting the party from supernatural threats. Their class die is a d6. Sages can <span class="mu-i">raise the Chorus</span> of a magic roll and can totally <span class="mu-i">nullify</span> an enemy attack or defense when they roll a natural 1.
Dwarves were deprived by creation and cannot perform magic. However, the dwarvish people have learned a workaround by mastering the art of complex lettering and inscribing magic into a magical rune, which is then placed on an object to change its properties. <span class="mu-s">Runesmiths</span> are a Dwarf who practices this art. While they prefer to work with harder materials, like stone and metal, they can inscribe their runes on cloth or wood as well. While less useful in combat and unable to protect a party from supernatural threats- the Runesmith is a useful support class who can augment the party's equipment.
<span class="mu-s">To create a character, or to play a returning character, fill out the form below.</span>
>Name:
>Race:
>Class & Dice:
>One interesting thing: